maak een nieuw account aan op de game pokemon crater.com
driedemensionale games
klik en win!!!! /* Code Written by Cory Fogliani (Email: cory@ijustdontcare.com) Testers: Cory Fogliani, Chris Gordon */ //if IE4/NS6, apply style if (document.all||document.getElementById){ document.write('.tictac{') document.write('width:50px;height:50px;') document.write('}') } var sqr1 var sqr2 var sqr3 var sqr4 var sqr5 var sqr6 var sqr7 var sqr8 var sqr9 var sqr1T = 0 var sqr2T = 0 var sqr3T = 0 var sqr4T = 0 var sqr5T = 0 var sqr6T = 0 var sqr7T = 0 var sqr8T = 0 var sqr9T = 0 var moveCount = 0 var turn = 0 var mode = 1 function vari() { sqr1 = document.tic.sqr1.value sqr2 = document.tic.sqr2.value sqr3 = document.tic.sqr3.value sqr4 = document.tic.sqr4.value sqr5 = document.tic.sqr5.value sqr6 = document.tic.sqr6.value sqr7 = document.tic.sqr7.value sqr8 = document.tic.sqr8.value sqr9 = document.tic.sqr9.value } function check() { if(sqr1 == " X " && sqr2 == " X " && sqr3 == " X ") { alert("You Win!") reset() } else if(sqr4 == " X " && sqr5 == " X " && sqr6 == " X ") { alert("You Win!") reset() } else if(sqr7 == " X " && sqr8 == " X " && sqr9 == " X ") { alert("You Win!") reset() } else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ") { alert("You Win!") reset() } else if(sqr1 == " X " && sqr4 == " X " && sqr7 == " X ") { alert("You Win!") reset() } else if(sqr2 == " X " && sqr5 == " X " && sqr8 == " X ") { alert("You Win!") reset() } else if(sqr3 == " X " && sqr6 == " X " && sqr9 == " X ") { alert("You Win!") reset() } else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ") { alert("You Win!") reset() } else if(sqr3 == " X " && sqr5 == " X " && sqr7 == " X ") { alert("You Win!") reset() } else { winCheck() check2() drawCheck() } } function check2() { vari() drawCheck() if(sqr1 == " O " && sqr2 == " O " && sqr3 == " O ") { alert("You Lose!") reset() } else if(sqr4 == " O " && sqr5 == " O " && sqr6 == " O ") { alert("You Lose!") reset() } else if(sqr7 == " O " && sqr8 == " O " && sqr9 == " O ") { alert("You Lose!") reset() } else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ") { alert("You Lose!") reset() } else if(sqr1 == " O " && sqr4 == " O " && sqr7 == " O ") { alert("You Lose!") reset() } else if(sqr2 == " O " && sqr5 == " O " && sqr8 == " O ") { alert("You Lose!") reset() } else if(sqr3 == " O " && sqr6 == " O " && sqr9 == " O ") { alert("You Lose!") reset() } else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ") { alert("You Lose!") reset() } else if(sqr3 == " O " && sqr5 == " O " && sqr7 == " O ") { alert("You Lose!") reset() } } function player1Check() { if(sqr1 == " X " && sqr2 == " X " && sqr3 == " X ") { alert("Player 1 wins!") reset() } else if(sqr4 == " X " && sqr5 == " X " && sqr6 == " X ") { alert("Player 1 wins!") reset() } else if(sqr7 == " X " && sqr8 == " X " && sqr9 == " X ") { alert("Player 1 wins!") reset() } else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ") { alert("Player 1 wins!") reset() } else if(sqr1 == " X " && sqr4 == " X " && sqr7 == " X ") { alert("Player 1 wins!") reset() } else if(sqr2 == " X " && sqr5 == " X " && sqr8 == " X ") { alert("Player 1 wins!") reset() } else if(sqr3 == " X " && sqr6 == " X " && sqr9 == " X ") { alert("Player 1 wins!") reset() } else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ") { alert("Player 1 wins!") reset() } else if(sqr3 == " X " && sqr5 == " X " && sqr7 == " X ") { alert("Player 1 wins!") reset() } else { player2Check() drawCheck() } } function player2Check() { vari() drawCheck() if(sqr1 == " O " && sqr2 == " O " && sqr3 == " O ") { alert("Player 2 wins!") reset() } else if(sqr4 == " O " && sqr5 == " O " && sqr6 == " O ") { alert("Player 2 wins!") reset() } else if(sqr7 == " O " && sqr8 == " O " && sqr9 == " O ") { alert("Player 2 wins!") reset() } else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ") { alert("Player 2 wins!") reset() } else if(sqr1 == " O " && sqr4 == " O " && sqr7 == " O ") { alert("Player 2 wins!") reset() } else if(sqr2 == " O " && sqr5 == " O " && sqr8 == " O ") { alert("Player 2 wins!") reset() } else if(sqr3 == " O " && sqr6 == " O " && sqr9 == " O ") { alert("Player 2 wins!") reset() } else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ") { alert("Player 2 wins!") reset() } else if(sqr3 == " O " && sqr5 == " O " && sqr7 == " O ") { alert("Player 2 wins!") reset() } } function drawCheck() { vari() moveCount = sqr1T + sqr2T + sqr3T + sqr4T + sqr5T + sqr6T + sqr7T + sqr8T + sqr9T if(moveCount == 9) { reset() alert("Draw") } } function winCheck() { check2() if(sqr1 == " O " && sqr2 == " O " && sqr3T == 0 && turn == 1) { document.tic.sqr3.value = " O " sqr3T = 1; turn = 0; } else if(sqr2 == " O " && sqr3 == " O " && sqr1T == 0 && turn == 1) { document.tic.sqr1.value = " O " sqr1T = 1; turn = 0; } else if(sqr4 == " O " && sqr5 == " O " && sqr6T == 0 && turn == 1) { document.tic.sqr6.value = " O " sqr6T = 1; turn = 0; } else if(sqr5 == " O " && sqr6 == " O " && sqr4T == 0 && turn == 1) { document.tic.sqr4.value = " O " sqr4T = 1; turn = 0; } else if(sqr7 == " O " && sqr8 == " O " && sqr9T == 0 && turn == 1) { document.tic.sqr9.value = " O " sqr9T = 1; turn = 0; } else if(sqr8 == " O " && sqr9 == " O " && sqr7T == 0 && turn == 1) { document.tic.sqr7.value = " O " sqr7T = 1; turn = 0; } else if(sqr1 == " O " && sqr5 == " O " && sqr9T == 0 && turn == 1) { document.tic.sqr9.value = " O " sqr9T = 1; turn = 0; } else if(sqr5 == " O " && sqr9 == " O " && sqr1T == 0 && turn == 1) { document.tic.sqr1.value = " O " sqr1T = 1; turn = 0; } else if(sqr3 == " O " && sqr5 == " O " && sqr7T == 0 && turn == 1) { document.tic.sqr7.value = " O " sqr7T = 1; turn = 0; } else if(sqr7 == " O " && sqr5 == " O " && sqr3T == 0 && turn == 1) { document.tic.sqr3.value = " O " sqr3T = 1; turn = 0; } else if(sqr1 == " O " && sqr3 == " O " && sqr2T == 0 && turn == 1) { document.tic.sqr2.value = " O " sqr2T = 1; turn = 0; } else if(sqr4 == " O " && sqr6 == " O " && sqr5T == 0 && turn == 1) { document.tic.sqr5.value = " O " sqr5T = 1; turn = 0; } else if(sqr7 == " O " && sqr9 == " O " && sqr8T == 0 && turn == 1) { document.tic.sqr8.value = " O " sqr8T = 1; turn = 0; } else if(sqr1 == " O " && sqr7 == " O " && sqr4T == 0 && turn == 1) { document.tic.sqr4.value = " O " sqr4T = 1; turn = 0; } else if(sqr2 == " O " && sqr8 == " O " && sqr5T == 0 && turn == 1) { document.tic.sqr5.value = " O " sqr5T = 1; turn = 0; } else if(sqr3 == " O " && sqr9 == " O " && sqr6T == 0 && turn == 1) { document.tic.sqr6.value = " O " sqr6T = 1; turn = 0; } else if(sqr1 == " O " && sqr5 == " O " && sqr9T == 0 && turn == 1) { document.tic.sqr9.value = " O " sqr9T = 1; turn = 0; } else if(sqr4 == " O " && sqr7 == " O " && sqr1T == 0 && turn == 1) { document.tic.sqr1.value = " O " sqr1T = 1; turn = 0; } else if(sqr5 == " O " && sqr8 == " O " && sqr2T == 0 && turn == 1) { document.tic.sqr2.value = " O " sqr2T = 1; turn = 0; } else if(sqr6 == " O " && sqr9 == " O " && sqr3T == 0 && turn == 1) { document.tic.sqr3.value = " O " sqr3T = 1; turn = 0; } else if(sqr1 == " O " && sqr4 == " O " && sqr7T == 0 && turn == 1) { document.tic.sqr7.value = " O " sqr7T = 1; turn = 0; } else if(sqr2 == " O " && sqr5 == " O " && sqr8T == 0 && turn == 1) { document.tic.sqr8.value = " O " sqr8T = 1; turn = 0; } else if(sqr3 == " O " && sqr6 == " O " && sqr9T == 0 && turn == 1) { document.tic.sqr9.value = " O " sqr9T = 1; turn = 0; } else if(sqr1 == " O " && sqr9 == " O " && sqr5T == 0 && turn == 1) { document.tic.sqr5.value = " O " sqr5T = 1; turn = 0; } else if(sqr3 == " O " && sqr7 == " O " && sqr5T == 0 && turn == 1) { document.tic.sqr5.value = " O " sqr5T = 1; turn = 0; } else { computer() } check2() } function computer() { check2() if(sqr1 == " X " && sqr2 == " X " && sqr3T == 0 && turn == 1) { document.tic.sqr3.value = " O " sqr3T = 1; turn = 0; } else if(sqr2 == " X " && sqr3 == " X " && sqr1T == 0 && turn == 1) { document.tic.sqr1.value = " O " sqr1T = 1; turn = 0; } else if(sqr4 == " X " && sqr5 == " X " && sqr6T == 0 && turn == 1) { document.tic.sqr6.value = " O " sqr6T = 1; turn = 0; } else if(sqr5 == " X " && sqr6 == " X " && sqr4T == 0 && turn == 1) { document.tic.sqr4.value = " O " sqr4T = 1; turn = 0; } else if(sqr7 == " X " && sqr8 == " X " && sqr9T == 0 && turn == 1) { document.tic.sqr9.value = " O " sqr9T = 1; turn = 0; } else if(sqr8 == " X " && sqr9 == " X " && sqr7T == 0 && turn == 1) { document.tic.sqr7.value = " O " sqr7T = 1; turn = 0; } else if(sqr1 == " X " && sqr5 == " X " && sqr9T == 0 && turn == 1) { document.tic.sqr9.value = " O " sqr9T = 1; turn = 0; } else if(sqr5 == " X " && sqr9 == " X " && sqr1T == 0 && turn == 1) { document.tic.sqr1.value = " O " sqr1T = 1; turn = 0; } else if(sqr3 == " X " && sqr5 == " X " && sqr7T == 0 && turn == 1) { document.tic.sqr7.value = " O " sqr7T = 1; turn = 0; } else if(sqr7 == " X " && sqr5 == " X " && sqr3T == 0 && turn == 1) { document.tic.sqr3.value = " O " sqr3T = 1; turn = 0; } else if(sqr1 == " X " && sqr3 == " X " && sqr2T == 0 && turn == 1) { document.tic.sqr2.value = " O " sqr2T = 1; turn = 0; } else if(sqr4 == " X " && sqr6 == " X " && sqr5T == 0 && turn == 1) { document.tic.sqr5.value = " O " sqr5T = 1; turn = 0; } else if(sqr7 == " X " && sqr9 == " X " && sqr8T == 0 && turn == 1) { document.tic.sqr8.value = " O " sqr8T = 1; turn = 0; } else if(sqr1 == " X " && sqr7 == " X " && sqr4T == 0 && turn == 1) { document.tic.sqr4.value = " O " sqr4T = 1; turn = 0; } else if(sqr2 == " X " && sqr8 == " X " && sqr5T == 0 && turn == 1) { document.tic.sqr5.value = " O " sqr5T = 1; turn = 0; } else if(sqr3 == " X " && sqr9 == " X " && sqr6T == 0 && turn == 1) { document.tic.sqr6.value = " O " sqr6T = 1; turn = 0; } else if(sqr1 == " X " && sqr5 == " X " && sqr9T == 0 && turn == 1) { document.tic.sqr9.value = " O " sqr9T = 1; turn = 0; } else if(sqr4 == " X " && sqr7 == " X " && sqr1T == 0 && turn == 1) { document.tic.sqr1.value = " O " sqr1T = 1; turn = 0; } else if(sqr5 == " X " && sqr8 == " X " && sqr2T == 0 && turn == 1) { document.tic.sqr2.value = " O " sqr2T = 1; turn = 0; } else if(sqr6 == " X " && sqr9 == " X " && sqr3T == 0 && turn == 1) { document.tic.sqr3.value = " O " sqr3T = 1; turn = 0; } else if(sqr1 == " X " && sqr4 == " X " && sqr7T == 0 && turn == 1) { document.tic.sqr7.value = " O " sqr7T = 1; turn = 0; } else if(sqr2 == " X " && sqr5 == " X " && sqr8T == 0 && turn == 1) { document.tic.sqr8.value = " O " sqr8T = 1; turn = 0; } else if(sqr3 == " X " && sqr6 == " X " && sqr9T == 0 && turn == 1) { document.tic.sqr9.value = " O " sqr9T = 1; turn = 0; } else if(sqr1 == " X " && sqr9 == " X " && sqr5T == 0 && turn == 1) { document.tic.sqr5.value = " O " sqr5T = 1; turn = 0; } else if(sqr3 == " X " && sqr7 == " X " && sqr5T == 0 && turn == 1) { document.tic.sqr5.value = " O " sqr5T = 1; turn = 0; } else { AI() } check2() } function AI() { vari() if(document.tic.sqr5.value == " " && turn == 1) { document.tic.sqr5.value = " O " turn = 0 sqr5T = 1 } else if(document.tic.sqr1.value == " " && turn == 1) { document.tic.sqr1.value = " O " turn = 0 sqr1T = 1 } else if(document.tic.sqr9.value == " " && turn == 1) { document.tic.sqr9.value = " O " turn = 0 sqr9T = 1 } else if(document.tic.sqr6.value == " " && turn == 1) { document.tic.sqr6.value = " O " turn = 0 sqr6T = 1 } else if(document.tic.sqr2.value == " " && turn == 1) { document.tic.sqr2.value = " O " turn = 0 sqr2T = 1 } else if(document.tic.sqr8.value == " " && turn == 1) { document.tic.sqr8.value = " O " turn = 0 sqr8T = 1 } else if(document.tic.sqr3.value == " " && turn == 1) { document.tic.sqr3.value = " O " turn = 0 sqr3T = 1 } else if(document.tic.sqr7.value == " " && turn == 1) { document.tic.sqr7.value = " O " turn = 0 sqr7T = 1 } else if(document.tic.sqr4.value == " " && turn == 1) { document.tic.sqr4.value = " O " turn = 0 sqr4T = 1 } check2() } function reset() { document.tic.sqr1.value = " " document.tic.sqr2.value = " " document.tic.sqr3.value = " " document.tic.sqr4.value = " " document.tic.sqr5.value = " " document.tic.sqr6.value = " " document.tic.sqr7.value = " " document.tic.sqr8.value = " " document.tic.sqr9.value = " " sqr1T = 0 sqr2T = 0 sqr3T = 0 sqr4T = 0 sqr5T = 0 sqr6T = 0 sqr7T = 0 sqr8T = 0 sqr9T = 0 vari() turn = 0 moveCount = 0 } function resetter() { reset() }
na het spelen op mijn site kun je deze buitenspeel tips gebruiken...
#coolmenu{ border: 1px solid black; width: 140px; background-color: #CCCCFF; } #coolmenu a{ font: bold 12px Verdana; padding: 2px; padding-left: 4px; display: block; width: 100%; color: black; text-decoration: none; border-bottom: 1px solid black; } html>body #coolmenu a{ width: auto; } #coolmenu a:hover{ background-color: black; color: white; } #tabledescription{ width: 100%; height: 3em; padding: 2px; filter:alpha(opacity=0); -moz-opacity:0; } var baseopacity=0 function showtext(thetext){ if (!document.getElementById) return textcontainerobj=document.getElementById("tabledescription") browserdetect=textcontainerobj.filters? "ie" : typeof textcontainerobj.style.MozOpacity=="string"? "mozilla" : "" instantset(baseopacity) document.getElementById("tabledescription").innerHTML=thetext highlighting=setInterval("gradualfade(textcontainerobj)",50) } function hidetext(){ cleartimer() instantset(baseopacity) } function instantset(degree){ if (browserdetect=="mozilla") textcontainerobj.style.MozOpacity=degree/100 else if (browserdetect=="ie") textcontainerobj.filters.alpha.opacity=degree else if (document.getElementById && baseopacity==0) document.getElementById("tabledescription").innerHTML="" } function cleartimer(){ if (window.highlighting) clearInterval(highlighting) } function gradualfade(cur2){ if (browserdetect=="mozilla" && cur2.style.MozOpacitysnow
var Compteur = null; var CompteurTourne = false; function DemarreHorloge () { if(CompteurTourne) clearTimeout(Compteur); CompteurTourne = false; AfficheTemps(); } function AfficheTemps () { var Temps = new Date(); var TempsLocal = Temps.getTime()+ (Temps.getTimezoneOffset()-60)*60; var Maintenant = new Date(TempsLocal); var Heure = " " + Maintenant.getHours(); var minutes = Maintenant.getMinutes(); var secondes = Maintenant.getSeconds(); Heure += ((minutes < 10) ? ":0" : ":") + minutes; Heure += ((secondes < 10) ? ":0" : ":") + secondes; document.Horloge.FenetreHeure.value = Heure; var AujourdHui = " " + Maintenant.getDate(); var Mois = Maintenant.getMonth()+1; var Annee = Maintenant.getYear(); AujourdHui += "/" + Mois + "/" + Annee; document.Horloge.FenetreDate.value = AujourdHui; Compteur = setTimeout("AfficheTemps()",1000); CompteurTourne = true; } // -->
allemaal grappige dingen die je vast wel herkent uit de donald duck!!!!!
het vijlig download logo OK!
bouw het eiland op!!!
schrijf wat jij van de site vind...
dit is een ruezen gastenboek
gewoon voor de sier...
^klik om te spelen^ een gave online voetbal manager game!
de google eard versie die je niet hoeft te downloaden!
google search netherlands
HET MOET ZO: klik op start en maak de sommen je hebt 1 minuut de PC zeg het als je tijd om is veel SUC6!!! Opgave : Antwoord: * Goed : Fout:
ik weet welk internet programma jij hebt: dat is namelijk:
als je zo`n T ziet betekend dat TIP!
powered by R;ware
var total = 0 var play = false // (element == clicked checkbox object) function display(element) { // assign instance of Date object representing current time var now = new Date() // if the game has not started yet if (!play) { // game starts now play = true // milliseconds since 1970 for time at beginning startTime = now.getTime() } // if more than 20 seconds have passed since startTime was last set if (now.getTime() - startTime > 20000) { // reject modification (make "read-only") element.checked = !element.checked // terminate function return } // if the clicked checkbox is now checked if (element.checked) // increment total total++ else // decrement total total-- // display total in text object element.form.num.value = total } function restart(form) { // set global variables back to initial values total = 0 play = false // uncheck all 100 checkboxes for (var i = 1; i klik zoveel mogelijk vakkjes aan in 20 seconden!! suc6!!
Created by Ruud
Lights out.... krijg jij het voor elkaar om in ieder vakje een "vinkje" te krijgen... ? Hoe werkt het.. Als 1e kies je een level.. en vervolgens klik je in een vlakje. Je zult merken dat daardoor de naastgelegen vakjes wel of niet aangevinkt worden. De kunst is nu dat ieder vakje een vinkje krijgt.. Suc6 ! function fillall(){ for (var i = 0; i < 24; i++) { document.form.elements[i].checked=1 } } function clearall(){ for (var i = 0; i < 24; i++) { document.form.elements[i].checked=0 } } function level1(){ clearall() document.form.elements[10].checked=1 document.form.elements[12].checked=1 document.form.elements[14].checked=1 } function level2(){ clearall() document.form.elements[12].checked=1 document.form.elements[16].checked=1 document.form.elements[17].checked=1 document.form.elements[18].checked=1 document.form.elements[20].checked=1 document.form.elements[21].checked=1 document.form.elements[22].checked=1 document.form.elements[23].checked=1 document.form.elements[24].checked=1 } function level3(){ fillall() document.form.elements[4].checked=0 document.form.elements[6].checked=0 document.form.elements[7].checked=0 document.form.elements[8].checked=0 document.form.elements[11].checked=0 document.form.elements[12].checked=0 document.form.elements[13].checked=0 document.form.elements[16].checked=0 document.form.elements[17].checked=0 document.form.elements[18].checked=0 document.form.elements[24].checked=0 } function level4(){ clearall() document.form.elements[2].checked=1 document.form.elements[6].checked=1 document.form.elements[8].checked=1 document.form.elements[10].checked=1 document.form.elements[12].checked=1 document.form.elements[14].checked=1 document.form.elements[16].checked=1 document.form.elements[18].checked=1 document.form.elements[22].checked=1 } function level5(){ clearall() document.form.elements[11].checked=1 document.form.elements[16].checked=1 document.form.elements[21].checked=1 } function checkall(){ var win=1; for (var i = 0; i < 24; i++) { if (document.form.elements[i].checked==1) { win=0; } } if (win==1){ alert("n Yes.. je hebt het voor elkaar!!n") } } function check(v){ q=5; w=1; row=parseInt(v/q)+w; if (isNaN(row)) { row=1; } intv = parseInt(v); a=eval(intv+q); b=eval(intv-q); c=eval(intv+w); d=eval(intv-w); if (a24){ a=25; } if (b24){ b=25; } if (c24){ c=25; } if (d24){ d=25; } kc = (parseInt(c/q)+w) kd = (parseInt(d/q)+w) kv = row; if (kc != kv){ c=25; } if (kd != kv){ d=25; } if (v==5) d=25;//correction for strange bug if (document.form.elements[a].checked == 1) { document.form.elements[a].checked=0 } else { document.form.elements[a].checked=1 } if (document.form.elements[b].checked == 1) { document.form.elements[b].checked=0 } else { document.form.elements[b].checked=1 } if (document.form.elements[c].checked == 1) { document.form.elements[c].checked=0 } else { document.form.elements[c].checked=1 } if (document.form.elements[d].checked == 1) { document.form.elements[d].checked=0 } else { document.form.elements[d].checked=1 } checkall() } Level 1 Level 2 Level 3 Level 4 Level 5 Zomaar een box om je in verwarring te brengen!
HAHAHA
klik op het ^^^ merkje hieronder om naar boven te gaan...
#################### #################### #################### var z=1; function inzoomen(){ z=z+.1;document.body.style.zoom=z;} function uitzoomen(){ z=z-.1;document.body.style.zoom=z;} Pagina Zoom ####################
open chatbox #################### Aantal Chatters:
KIJK een pc-fun balk!
Wil jij de trailer van de film PETER-PAN in BACK TO NEVERLAND 2 zien? klik op onderstaande link: bekijk. (Windows© Media player is vereist)
deze site is gemaakt door R;ware
//Text var text="RADIO"; //Lay out var background="blue"; var f0ntcolor="white"; //Button var button=0; var btext="OK"; var bcolor="#CCCCCC"; //Stations weergeven uit nederland = 1, uit belgie = 8 var country=1; var maxstations=50; //Linkpartners var partnerid=0; //Hieronder niets veranderen document.write(unescape('%3C%73%63%72%69%70%74%3E%0A%64%6F%63%75%6D%65%6E%74%2E%77%72%69%74%65%28%27%3C%73%63%27%2B%27%72%69%70%74%20%6C%61%6E%67%75%61%67%65%3D%22%6A%61%76%61%73%63%72%69%70%74%22%20%74%79%70%65%3D%22%74%65%78%74%2F%6A%61%76%61%73%63%72%69%70%74%22%20%73%72%63%3D%22%68%74%74%70%3A%2F%2F%77%77%77%2E%77%65%62%72%61%64%69%6F%6F%2E%63%6F%6D%2F%73%63%72%69%70%74%73%2F%64%72%6F%70%64%6F%77%6E%22%3E%3C%2F%73%63%72%27%2B%27%69%70%74%3E%27%29%3B%0A%3C%2F%73%63%72%69%70%74%3E'));
klik hier op ^^^
#################### Welkom op pc-fun de nederlandstalige fun site met ALLE fun dingen! !!!!!!!!!!!!!!!! #################### HOE MOET HET: klik op start nadat je op start drukte verandert de kleur klik dan op stop als dat gebeurd zo meet je hoe snel je klikt VEEL SUC6!!!!
Bron: reken web games (c) rekenweb
een overleg en mening geef programma
klik op het plaatje om te spelen!
SPEEL MET VUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUR
inclusief opsla bestand (het spel hoeft je niet te instaleren en is maar 4MB maar heeft veel levels!)
grappige teksten en berichten elke week nieuw! (c)loesje
klik daar op om mijn bezoekers te zien
^^thimos logo^^
.thisclass{background-color:#000099} function change(color){ var el=event.srcElement if (el.tagName=="INPUT"&&el.type=="button") event.srcElement.style.backgroundColor=color } function jumpto2(url){ window.location=url }
Grappig spel... Druk op start... en de ballen beginnen te vallen... Door op het kruisje onder de rij te drukken.. kun je de ballen wegspelen.. doe dit voordat ze de grond raken. // ---- Make array function MakeArray( n){ this.length = n; for (var i = 1; i
in dit vak vind je ALLES over voetbal!!!!!
(c)www weblog's
het weer
Het weer (Je hebt hier een FLASH player voor nodig...)
Deze weersverwachting word ieder uur bewerkt!
TIP: gebruik geen Google waar om niet? lees dat in onderstaande link: info google gebruik wel scroogle een zoeker die veilig is de onderste zoeker is veilig zoeker powered by scroogle: this site web
de code is ,, en dan 8X randomize (***dat zijn de dobbelsteentjes***)